![]() I do like that the soundtrack seemed to take deeper cuts from the likes of Twisted Sister and The Specials rather than the obvious stuff, but everything else is predictable, garish or a mixture of both: neon colors, a bunch of uninspired playable stereotypes and cringe-inducing dialogue where every line drips with an excess of effort. To clarify my issue here, it’s that the ’80s vibe feels like a cheap imitation rather than a truly inspired theme I could almost hear the focus groups at work. I really don’t want to sound too critical - this is a preview and not a review, after all - but I doubt the aesthetics of this mode will become any more inspired in the next couple of months. In Campaign, players play as Captain Reyes, a pilot turned Commander, who must lead the remaining coalition forces against a relentless, fanatical enemy, while trying to overcome the deadly, extreme environments of space. Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies. While I know there are hundreds of passionate developers putting in good work on this franchise, what I saw felt more to me like processed, flavorless government cheese than a natural, runny Brie. &0183 &32 About Call of Duty: Infinite Warfare. ![]() Infinite Warfare’s take, called Zombies in Spaceland, wants to draw players in with the much-loved “cheesy ’80s aesthetic,” and I’d be lying if I said I didn’t roll my eyes a few times when I previewed it at Call of Duty XP 2016. ![]()
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